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34 lines
998 B
34 lines
998 B
6 months ago
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using Godot;
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using System;
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namespace EGFramework.Examples.ModbusDebugTool{
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public partial class ViewMessage : Control
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{
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public TextEdit MessageContainer { set; get; }
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public override void _Ready()
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{
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this.Visible = false;
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MessageContainer = this.GetNode<TextEdit>("MessageContainer");
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}
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public void OnClose(){
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this.Visible = false;
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}
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public void Clear(){
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MessageContainer.Text = "";
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}
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public void AppendMessage(string msg){
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MessageContainer.Text += msg + "\n";
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}
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}
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public static class ViewMessageExtension{
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public static ViewMessage ViewMessage(this Node self){
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return self.GetTree().CurrentScene.GetNode<ViewMessage>("Message");
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}
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public static void AppendMessage(this Node self,string msg){
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self.GetTree().CurrentScene.GetNode<ViewMessage>("Message").AppendMessage(msg);
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}
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}
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}
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