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998 B

6 months ago
using Godot;
using System;
namespace EGFramework.Examples.ModbusDebugTool{
public partial class ViewMessage : Control
{
public TextEdit MessageContainer { set; get; }
public override void _Ready()
{
this.Visible = false;
MessageContainer = this.GetNode<TextEdit>("MessageContainer");
}
public void OnClose(){
this.Visible = false;
}
public void Clear(){
MessageContainer.Text = "";
}
public void AppendMessage(string msg){
MessageContainer.Text += msg + "\n";
}
}
public static class ViewMessageExtension{
public static ViewMessage ViewMessage(this Node self){
return self.GetTree().CurrentScene.GetNode<ViewMessage>("Message");
}
public static void AppendMessage(this Node self,string msg){
self.GetTree().CurrentScene.GetNode<ViewMessage>("Message").AppendMessage(msg);
}
}
}