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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Godot;
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namespace EGFramework.Example.SystemExamples.PlayerStorage
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{
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public interface IItem
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{
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public int GetItemId();
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public string GetItemName();
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public Texture GetIcon();
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public string GetInfo();
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}
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public interface IBackPackItem : IItem{
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public int GetCount();
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}
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public interface ICostItem: IItem {
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public void OnCost();
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}
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}
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