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using EGFramework;
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using Godot;
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using System;
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using System.Collections.Generic;
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namespace EGFramework.ProtocolHelper
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{
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public partial class ViewProtocolHelperTerminal : RichTextLabel
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{
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public Dictionary<long, ResponseMsg> MessageMappings { set; get; } = new Dictionary<long, ResponseMsg>();
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public override void _Ready()
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{
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}
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public void ClearArea()
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{
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}
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public void RefreshProtocol()
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{
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}
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}
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}
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