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					18 lines
				
				393 B
			
		
		
			
		
	
	
					18 lines
				
				393 B
			| 
											1 year ago
										 | using Godot;
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|  | using System;
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|  | using EGFramework;
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|  | 
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|  | public partial class ViewStorage : Node,IEGFramework
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|  | {
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|  | 	// Called when the node enters the scene tree for the first time.
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|  | 	public override void _Ready()
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|  | 	{
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|  | 		// this.GetModule<EGByteSave>().SaveToFile("nihao");
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|  | 	}
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|  | 
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|  | 	// Called every frame. 'delta' is the elapsed time since the previous frame.
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|  | 	public override void _Process(double delta)
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|  | 	{
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|  | 	}
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|  | }
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