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add protocol tools

master
jkpete 3 months ago
parent
commit
02d2418fae
  1. 12
      Example/ProtocolHelper/Scene/ProtocolHelper.tscn
  2. 16
      Example/ProtocolHelper/Script/ViewProtocolHelper.cs
  3. 2
      project.godot

12
Example/ProtocolHelper/Scene/ProtocolHelper.tscn

@ -0,0 +1,12 @@ @@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://byi2cseim0chx"]
[ext_resource type="Script" path="res://Example/ProtocolHelper/Script/ViewProtocolHelper.cs" id="1_47a58"]
[node name="ProtocolHelper" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_47a58")

16
Example/ProtocolHelper/Script/ViewProtocolHelper.cs

@ -0,0 +1,16 @@ @@ -0,0 +1,16 @@
using Godot;
using System;
public partial class ViewProtocolHelper : Node
{
public override void _Ready()
{
}
public override void _ExitTree()
{
}
}

2
project.godot

@ -12,7 +12,7 @@ config_version=5 @@ -12,7 +12,7 @@ config_version=5
config/name="EGFramework"
config/tags=PackedStringArray("official")
run/main_scene="res://Example/SaveSystem/Scene/SaveSystem.tscn"
run/main_scene="res://Example/ProtocolHelper/Scene/ProtocolHelper.tscn"
config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
config/icon="res://EGFramework.svg"

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