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change to PNG

master
jkpete 3 months ago
parent
commit
5f417b1aac
  1. BIN
      EGFramework.png
  2. 34
      EGFramework.png.import
  3. 2
      ReadMe.md

BIN
EGFramework.png

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Width:  |  Height:  |  Size: 3.6 KiB

34
EGFramework.png.import

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cvw1gq522fjiw"
path="res://.godot/imported/EGFramework.png-34687d3295fa60912fa513ef2547d661.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://EGFramework.png"
dest_files=["res://.godot/imported/EGFramework.png-34687d3295fa60912fa513ef2547d661.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

2
ReadMe.md

@ -1,4 +1,4 @@
![](EGframework.svg) ![](EGframework.png)
# EGFramework 使用手册 # EGFramework 使用手册

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