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98d5d0d6e3
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98d5d0d6e3 | 6 months ago |
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afe372f849 | 6 months ago |
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cbfbc584fa | 6 months ago |
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ea6b0023a7 | 6 months ago |
17 changed files with 274 additions and 37 deletions
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MIT License |
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Copyright (c) 2023 凉鞋 |
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Permission is hereby granted, free of charge, to any person obtaining a copy |
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of this software and associated documentation files (the "Software"), to deal |
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in the Software without restriction, including without limitation the rights |
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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copies of the Software, and to permit persons to whom the Software is |
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furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included in all |
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copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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SOFTWARE. |
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using Godot; |
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using static Godot.GD; |
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using System; |
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using System.Collections.Generic; |
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namespace EGFramework{ |
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public partial class EGThread : Node,IModule,IEGFramework{ |
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public EasyEventOnce EventPool = new EasyEventOnce(); |
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public Dictionary<Action,SceneTreeTimer> EventDelayPool = new Dictionary<Action, SceneTreeTimer>(); |
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public void Init() |
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{ |
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} |
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public override void _Ready() |
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{ |
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} |
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public override void _Process(double delta) |
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{ |
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//base._Process(delta); |
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EventPool.Invoke(); |
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} |
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public void ExecuteInMainThread(Action action){ |
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//ActionQueue.Enqueue(action); |
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EventPool.Register(action); |
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} |
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public void ExecuteAfterSecond(Action action,double delay){ |
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SceneTreeTimer timer = this.GetTree().CreateTimer(delay); |
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timer.Timeout += action; |
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timer.Timeout += () => EventDelayPool.Remove(action); |
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EventDelayPool.Add(action,timer); |
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} |
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public IArchitecture GetArchitecture() |
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{ |
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return EGArchitectureImplement.Interface; |
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} |
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} |
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public static class EGThreadExtension |
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{ |
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public static void ExecuteInMainThread(this Node self, Action action){ |
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//action.Invoke(); |
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self.NodeModule<EGThread>().ExecuteInMainThread(action); |
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} |
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public static void ExecuteAfterSecond(this Node self, Action action,double delay){ |
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self.NodeModule<EGThread>().ExecuteAfterSecond(action,delay); |
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} |
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public static void EGEnabledThread(this Node self){ |
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self.NodeModule<EGThread>(); |
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} |
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} |
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} |
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using System; |
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using System.Collections.Generic; |
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using System.Data.Common; |
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using System.Linq.Expressions; |
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//ORM Save tools. First support SQLite and MySQL,In future we will support other Database who implement DBConnection. |
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namespace EGFramework{ |
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public class EGDapper : IEGSave, IEGSaveData |
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{ |
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/// <summary> |
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/// |
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/// </summary> |
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/// <param name="conn">files conn Str or address ip port,username and passwd</param> |
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public void InitSaveFile(string conn) |
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{ |
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throw new System.NotImplementedException(); |
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} |
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public IEnumerable<TData> FindData<TData>(string dataKey, Expression<Func<TData, bool>> expression) where TData : new() |
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{ |
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throw new NotImplementedException(); |
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} |
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public IEnumerable<TData> GetAll<TData>(string dataKey) where TData : new() |
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{ |
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throw new NotImplementedException(); |
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} |
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public TData GetData<TData>(string dataKey, object id) where TData : new() |
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{ |
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throw new NotImplementedException(); |
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} |
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public void SetData<TData>(string dataKey, TData data, object id) |
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{ |
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throw new NotImplementedException(); |
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} |
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} |
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} |
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