using Godot; using System; namespace EGFramework.Examples.ModbusDebugTool{ public partial class ViewModbusItem : Node,IEGFramework { public DataModbusItem DataModbusItem { set; get; } public Label ID { set; get; } public Label Title { set; get; } public Label Value { set; get; } public LineEdit InputData { set; get; } private bool IsLoadUI { set; get; } public override void _Ready() { } public void LoadUI(){ if(!IsLoadUI){ Title = this.GetNode