using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Godot; namespace EGFramework.Example.SystemExamples.PlayerStorage { public partial class DataStorageItem : Resource, IItem { [Export] public int Id { set; get; } [Export] public string Name { set; get; } [Export(PropertyHint.MultilineText)] public string Info { set; get; } [Export] public Texture Icon { set; get; } public Texture GetIcon() { throw new NotImplementedException(); } public string GetInfo() { throw new NotImplementedException(); } public int GetItemId() { throw new NotImplementedException(); } public string GetItemName() { throw new NotImplementedException(); } } }