using Godot; using EGFramework; using System; using System.Threading.Tasks; namespace EGFramework.Examples.Gateway{ public partial class ViewGateway : Control,IEGFramework { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public override void _ExitTree() { } } }