using Godot; using System; using EGFramework; public partial class ViewStorage : Node,IEGFramework { // Called when the node enters the scene tree for the first time. public override void _Ready() { // this.GetModule().SaveToFile("nihao"); Variant result = this.GetModule().LoadFromFile(); GD.Print(result); } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } }