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<Project Sdk="Godot.NET.Sdk/4.2.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.IO.Ports" Version="8.0.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="8.0.1" />
<PackageReference Include="System.Text.Encoding.CodePages" Version="8.0.0" />
<PackageReference Include="WebDav.Client" Version="2.8.0" />
<PackageReference Include="MQTTnet" Version="4.3.3.952" />
<PackageReference Include="Makaretu.Dns.Multicast" Version="0.27.0" />
<PackageReference Include="PacketDotNet" Version="0.19.3" />
<PackageReference Include="SharpPcap" Version="4.5.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Ini" Version="8.0.0" />
<PackageReference Include="LiteDB" Version="5.0.21" />
</ItemGroup>
</Project>