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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Godot;
namespace EGFramework.Example.SystemExamples.PlayerStorage
{
public interface IItem
{
public int GetItemId();
public string GetName();
public Texture GetIcon();
public string GetInfo();
}
public interface IBackPackItem : IItem{
public int GetCount();
}
public interface ICostItem: IItem {
public void OnCost();
}
}