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using Godot;
using System;
namespace EGFramework.Examples.Test{
public partial class EGSaveTest : Node,IEGFramework
{
public override void _Ready()
{
base._Ready();
TestSqlite();
}
public void TestSqlite(){
// string result = this.EGSqlite().CreateTable<SqliteBackpackItem>();
this.EGSqlite().SaveData(new SqliteBackpackItem{
ItemID = 10,
ItemCount = 1,
BackpackID = 1,
});
GD.Print(this.EGSqlite().ExceptionMsg);
// var properties = typeof(SqliteBackpackItem).GetFields();
// Godot.GD.Print(properties.Count() + " Readed ");
}
}
public struct SqliteBackpackItem{
public int ItemID;
public int ItemCount;
public int BackpackID;
}
}