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#if TOOLS
using Godot;
using System;
namespace EGFramework.Example.SystemExamples.PlayerStorage
{
[Tool]
public partial class ToolItemImporter : EditorPlugin
{
PackedScene MainPanel = ResourceLoader.Load<PackedScene>("res://addons/Tools/ItemImporter/ToolItemImporter.tscn");
Control MainPanelInstance;
public override void _EnterTree()
{
// Initialization of the plugin goes here.
MainPanelInstance = (Control)MainPanel.Instantiate();
// Add the main panel to the editor's main viewport.
EditorInterface.Singleton.GetEditorMainScreen().AddChild(MainPanelInstance);
// Hide the main panel. Very much required.
_MakeVisible(false);
}
public override void _ExitTree()
{
// Clean-up of the plugin goes here.
if (MainPanelInstance != null)
{
MainPanelInstance.QueueFree();
}
}
public override bool _HasMainScreen()
{
return true;
}
public override void _MakeVisible(bool visible)
{
if (MainPanelInstance != null)
{
MainPanelInstance.Visible = visible;
}
}
public override string _GetPluginName()
{
return "Tool Item Importer";
}
public override Texture2D _GetPluginIcon()
{
return EditorInterface.Singleton.GetEditorTheme().GetIcon("Node", "EditorIcons");
}
}
}
#endif