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26 lines
488 B

using EGFramework;
using Godot;
using System;
using System.Collections.Generic;
namespace EGFramework.ProtocolHelper
{
public partial class ViewProtocolHelperTerminal : RichTextLabel
{
public Dictionary<long, ResponseMsg> MessageMappings { set; get; } = new Dictionary<long, ResponseMsg>();
public override void _Ready()
{
}
public void ClearArea()
{
}
public void RefreshProtocol()
{
}
}
}