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3 years ago
// Colorful FX - Unity Asset
// Copyright (c) 2015 - Thomas Hourdel
// http://www.thomashourdel.com
Shader "Hidden/Colorful/Contrast Gain"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Gain ("Contrast Gain (Float)", Float) = 1.0
}
SubShader
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
sampler2D _MainTex;
half _Gain;
half4 frag(v2f_img i) : SV_Target
{
half4 color = saturate(tex2D(_MainTex, i.uv));
half g = pow(2.0, _Gain) * 0.5;
// The following code fails for some reason on Unity 4.6/DX9
//color.rgb = (color.rgb < 0.5) ? pow(color.rgb, _Gain) * g : 1.0 - pow(1.0 - color.rgb, _Gain) * g;
// So use a classic lerp/step combo instead
half3 c1 = pow(color.rgb, _Gain) * g;
half3 c2 = 1.0 - pow(1.0 - color.rgb, _Gain) * g;
color.rgb = lerp(c1, c2, step(0.5, color.rgb));
return color;
}
ENDCG
}
}
FallBack off
}