VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

52 lines
1.1 KiB

3 years ago
// Colorful FX - Unity Asset
// Copyright (c) 2015 - Thomas Hourdel
// http://www.thomashourdel.com
Shader "Hidden/Colorful/Contrast Vignette"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Params ("Sharpness (X) Darkness (Y) Contrast (Z) Edge (W)", Vector) = (0.1, 0.3, 0.25, 0.5)
_Coeffs ("Luminance coeffs (RGB)", Vector) = (0.5, 0.5, 0.5, 1.0)
_Center ("Center point (XY)", Vector) = (0.5, 0.5, 1.0, 1.0)
}
SubShader
{
Pass
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _Params;
half3 _Coeffs;
half4 _Center;
half4 frag(v2f_img i) : SV_Target
{
half4 color = tex2D(_MainTex, i.uv);
half d = distance(i.uv, _Center.xy);
half multiplier = smoothstep(0.8, _Params.x * 0.799, d * (_Params.y + _Params.x));
color.rgb = (color.rgb - _Coeffs) * max((1.0 - _Params.z * (multiplier - 1.0) - _Params.w), 1.0) + _Coeffs;
color.rgb *= multiplier;
return color;
}
ENDCG
}
}
FallBack off
}