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118 lines
2.4 KiB
118 lines
2.4 KiB
3 years ago
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// Colorful FX - Unity Asset
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// Copyright (c) 2015 - Thomas Hourdel
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// http://www.thomashourdel.com
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Shader "Hidden/Colorful/Cross Stitch"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_StitchSize ("Stitch Size (Int)", Float) = 8
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_Brightness ("Brightness (Float)", Float) = 1.5
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_Scale ("Scale (Float)", Float) = 1.0
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_Ratio ("Ratio (Float)", Float) = 1.0
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}
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CGINCLUDE
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#include "UnityCG.cginc"
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#include "./Colorful.cginc"
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sampler2D _MainTex;
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half _StitchSize;
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half _Brightness;
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half _Scale;
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half _Ratio;
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half2 stitch(half2 uv)
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{
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half2 pixelUV = uv * _ScreenParams.xy;
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half2 offset = floor(pixelUV);
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offset.x = offset.x - offset.y;
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offset.y = offset.x + offset.y * 2.0;
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return fmod(offset, half2(_StitchSize, _StitchSize));
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}
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half4 frag(v2f_img i) : SV_Target
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{
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half2 reminder = stitch(i.uv);
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half4 color = (reminder.x == 0 || reminder.y == 0) ? tex2D(_MainTex, i.uv) * _Brightness : half4(0.0, 0.0, 0.0, 1.0);
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return color;
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}
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half4 frag_invert(v2f_img i) : SV_Target
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{
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half2 reminder = stitch(i.uv);
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half4 color = (reminder.x == 0 || reminder.y == 0) ? half4(0.0, 0.0, 0.0, 1.0) : tex2D(_MainTex, i.uv) * _Brightness;
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return color;
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}
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half4 frag_px(v2f_img i) : SV_Target
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{
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half2 reminder = stitch(i.uv);
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half4 color = (reminder.x == 0 || reminder.y == 0) ? pixelate(_MainTex, i.uv, _Scale, _Ratio) * _Brightness : half4(0.0, 0.0, 0.0, 1.0);
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return color;
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}
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half4 frag_invert_px(v2f_img i) : SV_Target
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{
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half2 reminder = stitch(i.uv);
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half4 color = (reminder.x == 0 || reminder.y == 0) ? half4(0.0, 0.0, 0.0, 1.0) : pixelate(_MainTex, i.uv, _Scale, _Ratio) * _Brightness;
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return color;
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}
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ENDCG
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SubShader
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{
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ZTest Always Cull Off ZWrite Off
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Fog { Mode off }
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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ENDCG
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}
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag_invert
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#pragma fragmentoption ARB_precision_hint_fastest
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ENDCG
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}
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag_px
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#pragma fragmentoption ARB_precision_hint_fastest
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ENDCG
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}
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag_invert_px
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#pragma fragmentoption ARB_precision_hint_fastest
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ENDCG
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}
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}
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FallBack off
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}
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