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49 lines
910 B
49 lines
910 B
3 years ago
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// Colorful FX - Unity Asset
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// Copyright (c) 2015 - Thomas Hourdel
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// http://www.thomashourdel.com
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Shader "Hidden/Colorful/DirectionalBlur"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_Params ("Direction (XY) Samples (Z)", Vector) = (0, 0, 0, 0)
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}
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SubShader
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{
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ZTest Always Cull Off ZWrite Off
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Fog { Mode off }
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma target 3.0
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#pragma glsl
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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half3 _Params;
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half4 frag(v2f_img i) : SV_Target
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{
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half2 dir = _Params.xy;
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half4 color = half4(0.0, 0.0, 0.0, 0.0);
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for (int k = -_Params.z; k < _Params.z; k++)
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color += tex2Dlod(_MainTex, half4(i.uv - dir * k, 0.0, 0.0));
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return color / (_Params.z * 2.0);
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}
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ENDCG
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}
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}
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FallBack off
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}
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