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52 lines
1.0 KiB
52 lines
1.0 KiB
3 years ago
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// Colorful FX - Unity Asset
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// Copyright (c) 2015 - Thomas Hourdel
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// http://www.thomashourdel.com
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Shader "Hidden/Colorful/Double Vision"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_Displace ("Displace", Vector) = (0.7, 0.0, 0.0, 0.0)
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_Amount ("Amount", Range(0.0, 1.0)) = 1.0
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}
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SubShader
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{
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Pass
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{
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ZTest Always Cull Off ZWrite Off
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Fog { Mode off }
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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half2 _Displace;
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half _Amount;
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half4 frag(v2f_img i) : SV_Target
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{
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half4 c = tex2D(_MainTex, i.uv);
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half4 n = c.rgba;
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n += tex2D(_MainTex, i.uv + half2(_Displace.x * 8.0, _Displace.y * 8.0)) * 0.5;
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n += tex2D(_MainTex, i.uv + half2(_Displace.x * 16.0, _Displace.y * 16.0)) * 0.3;
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n += tex2D(_MainTex, i.uv + half2(_Displace.x * 24.0, _Displace.y * 24.0)) * 0.2;
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n *= 0.5;
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return lerp(c, n, _Amount);
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}
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ENDCG
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}
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}
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FallBack off
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}
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