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96 lines
2.0 KiB
96 lines
2.0 KiB
3 years ago
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// Colorful FX - Unity Asset
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// Copyright (c) 2015 - Thomas Hourdel
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// http://www.thomashourdel.com
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Shader "Hidden/Colorful/DynamicLookup"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_White ("White point (RGB)", Color) = (1, 1, 1, 0)
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_Black ("Black point (RGB)", Color) = (0, 0, 0, 0)
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_Red ("Red point (RGB)", Color) = (1, 0, 0, 0)
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_Green ("Green point (RGB)", Color) = (0, 1, 0, 0)
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_Blue ("Blue point (RGB)", Color) = (0, 0, 1, 0)
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_Yellow ("Yellow point (RGB)", Color) = (1, 1, 0, 0)
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_Magenta ("Magenta point (RGB)", Color) = (1, 0, 1, 0)
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_Cyan ("Cyan point (RGB)", Color) = (0, 1, 1, 0)
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_Amount ("Amount (Float)", Float) = 1
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}
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CGINCLUDE
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#include "UnityCG.cginc"
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#include "./Colorful.cginc"
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sampler2D _MainTex;
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half3 _White;
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half3 _Black;
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half3 _Red;
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half3 _Green;
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half3 _Blue;
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half3 _Yellow;
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half3 _Magenta;
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half3 _Cyan;
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half _Amount;
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half3 get_abcd(half4 color)
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{
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half3 ta = lerp(_Black, _Red, color.r);
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half3 tb = lerp(_Green, _Yellow, color.r);
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half3 tc = lerp(_Blue, _Magenta, color.r);
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half3 td = lerp(_Cyan, _White, color.r);
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half3 ab = lerp(ta, tb, color.g);
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half3 cd = lerp(tc, td, color.g);
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return lerp(ab, cd, color.b);
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}
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half4 frag(v2f_img i) : SV_Target
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{
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half4 color = tex2D(_MainTex, i.uv);
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half3 abcd = get_abcd(color);
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return lerp(color, half4(abcd, 1.0), _Amount);
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}
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half4 frag_linear(v2f_img i) : SV_Target
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{
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half4 color = sRGB(tex2D(_MainTex, i.uv));
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half3 abcd = get_abcd(color);
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return Linear(lerp(color, half4(abcd, 1.0), _Amount));
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}
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ENDCG
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SubShader
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{
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ZTest Always Cull Off ZWrite Off
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Fog { Mode off }
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// (0) Gamma
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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ENDCG
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}
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// (1) Linear
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag_linear
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#pragma fragmentoption ARB_precision_hint_fastest
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ENDCG
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}
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}
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FallBack off
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}
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