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78 lines
1.1 KiB
78 lines
1.1 KiB
3 years ago
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// Colorful FX - Unity Asset
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// Copyright (c) 2015 - Thomas Hourdel
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// http://www.thomashourdel.com
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Shader "Hidden/Colorful/Kuwahara"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_PSize ("Pixel Size (XY)", Vector) = (0,0,0,0)
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}
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CGINCLUDE
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma target 3.0
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#pragma glsl
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#include "UnityCG.cginc"
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ENDCG
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SubShader
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{
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ZTest Always Cull Off ZWrite Off
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Fog { Mode off }
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Pass
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{
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CGPROGRAM
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#define RADIUS 1
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#include "./Kuwahara.cginc"
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ENDCG
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}
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Pass
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{
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CGPROGRAM
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#define RADIUS 2
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#include "./Kuwahara.cginc"
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ENDCG
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}
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Pass
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{
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CGPROGRAM
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#define RADIUS 3
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#include "./Kuwahara.cginc"
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ENDCG
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}
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Pass
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{
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CGPROGRAM
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#define RADIUS 4
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#include "./Kuwahara.cginc"
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ENDCG
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}
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Pass
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{
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CGPROGRAM
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#define RADIUS 5
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#include "./Kuwahara.cginc"
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ENDCG
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}
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Pass
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{
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CGPROGRAM
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#define RADIUS 6
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#include "./Kuwahara.cginc"
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ENDCG
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}
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}
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FallBack off
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}
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