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48 lines
999 B
48 lines
999 B
3 years ago
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// Colorful FX - Unity Asset
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// Copyright (c) 2015 - Thomas Hourdel
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// http://www.thomashourdel.com
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Shader "Hidden/Colorful/Led"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_Params ("Scale (X) Ratio (Y) Brightness (Z) Shape (W)", Vector) = (80, 1, 1, 1.5)
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}
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SubShader
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{
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Pass
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{
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ZTest Always Cull Off ZWrite Off
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Fog { Mode off }
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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#include "./Colorful.cginc"
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sampler2D _MainTex;
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half4 _Params;
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half4 frag(v2f_img i) : SV_Target
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{
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half4 color = pixelate(_MainTex, i.uv, _Params.x, _Params.y) * _Params.z;
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half2 coord = i.uv * half2(_Params.x, _Params.x / _Params.y);
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half2 mv = abs(sin(coord * PI)) * _Params.w;
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half s = mv.x * mv.y;
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half c = step(s, 1.0);
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color = ((1 - c) * color) + ((color * s) * c);
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return color;
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}
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ENDCG
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}
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}
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FallBack off
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}
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