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3 years ago
// Colorful FX - Unity Asset
// Copyright (c) 2015 - Thomas Hourdel
// http://www.thomashourdel.com
Shader "Hidden/Colorful/Negative"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Amount ("Amount (Float)", Range(0.0, 1.0)) = 1.0
}
CGINCLUDE
#include "UnityCG.cginc"
sampler2D _MainTex;
half _Amount;
half4 frag(v2f_img i) : SV_Target
{
half4 oc = tex2D(_MainTex, i.uv);
half4 nc = 1.0 - oc;
return lerp(oc, nc, _Amount);
}
half4 frag_linear(v2f_img i) : SV_Target
{
half4 oc = tex2D(_MainTex, i.uv);
oc = pow(oc, 0.454545);
half4 nc = 1.0 - oc;
nc = pow(nc, 2.2);
return lerp(oc, nc, _Amount);
}
ENDCG
SubShader
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
// (0) Gamma
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
ENDCG
}
// (1) Linear
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag_linear
#pragma fragmentoption ARB_precision_hint_fastest
ENDCG
}
}
FallBack off
}