VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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3 years ago
// Colorful FX - Unity Asset
// Copyright (c) 2015 - Thomas Hourdel
// http://www.thomashourdel.com
Shader "Hidden/Colorful/SCurveContrast"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Red ("Steepness (X) Gamma (Y)", Vector) = (0, 0, 0, 0)
_Green ("Steepness (X) Gamma (Y)", Vector) = (0, 0, 0, 0)
_Blue ("Steepness (X) Gamma (Y)", Vector) = (0, 0, 0, 0)
}
SubShader
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma target 3.0
#include "UnityCG.cginc"
sampler2D _MainTex;
half2 _Red;
half2 _Green;
half2 _Blue;
half curve(half o, half2 params)
{
half g = pow(2.0, params.x) * 0.5;
half c = (o < 0.5) ? pow(o, params.x) * g : 1.0 - pow(1.0 - o, params.x) * g;
return pow(c, params.y);
}
half4 frag(v2f_img i) : SV_Target
{
half4 color = saturate(tex2D(_MainTex, i.uv));
half r = curve(color.r, _Red);
half g = curve(color.g, _Green);
half b = curve(color.b, _Blue);
return half4(r, g, b, color.a);
}
ENDCG
}
}
FallBack off
}