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83 lines
1.7 KiB
83 lines
1.7 KiB
3 years ago
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// Colorful FX - Unity Asset
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// Copyright (c) 2015 - Thomas Hourdel
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// http://www.thomashourdel.com
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Shader "Hidden/Colorful/Shadows Midtones Highlights"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_Shadows ("Shadows (RGB)", Vector) = (1, 1, 1, 1)
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_Midtones ("Midtones (RGB)", Vector) = (1, 1, 1, 1)
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_Highlights ("Highlights (RGB)", Vector) = (1, 1, 1, 1)
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_Amount ("Amount (Float)", Range(0, 1)) = 1
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}
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CGINCLUDE
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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half4 _Shadows; // Lift | Offset
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half4 _Midtones; // Gamma
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half4 _Highlights; // Gain | Slope
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half _Amount;
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half4 frag_lgg(v2f_img i) : SV_Target
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{
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half3 oc = tex2D(_MainTex, i.uv).rgb;
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half3 color = oc + (_Shadows.rgb * 0.5 - 0.5) * (1.0 - oc);
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color = saturate(color);
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color *= _Highlights.rgb;
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color = pow(color, 1.0 / _Midtones.rgb);
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color = saturate(color);
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return half4(lerp(oc, color, _Amount), 1.0);
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}
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half4 frag_cdl(v2f_img i) : SV_Target
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{
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half3 oc = tex2D(_MainTex, i.uv).rgb;
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half3 color = oc * _Highlights.rgb;
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color = saturate(color);
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color = color + (_Shadows.rgb * 0.5 - 0.5);
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color = saturate(color);
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color = pow(color, 1.0 / _Midtones.rgb);
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color = saturate(color);
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return half4(lerp(oc, color, _Amount), 1.0);
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}
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ENDCG
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SubShader
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{
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ZTest Always Cull Off ZWrite Off
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Fog { Mode off }
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// (0) LGG
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag_lgg
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#pragma fragmentoption ARB_precision_hint_fastest
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ENDCG
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}
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// (1) CDL
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag_cdl
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#pragma fragmentoption ARB_precision_hint_fastest
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ENDCG
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}
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}
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FallBack off
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}
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