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87 lines
4.7 KiB
87 lines
4.7 KiB
3 years ago
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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using UnityEngine.EventSystems;
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namespace HTC.UnityPlugin.ColliderEvent
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{
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public static class ExecuteColliderEvents
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{
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public static readonly ExecuteEvents.EventFunction<IColliderEventHoverEnterHandler> HoverEnterHandler = Execute;
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private static void Execute(IColliderEventHoverEnterHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventHoverEnter(ExecuteEvents.ValidateEventData<ColliderHoverEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventHoverExitHandler> HoverExitHandler = Execute;
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private static void Execute(IColliderEventHoverExitHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventHoverExit(ExecuteEvents.ValidateEventData<ColliderHoverEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventPressDownHandler> PressDownHandler = Execute;
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private static void Execute(IColliderEventPressDownHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventPressDown(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventPressUpHandler> PressUpHandler = Execute;
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private static void Execute(IColliderEventPressUpHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventPressUp(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventPressEnterHandler> PressEnterHandler = Execute;
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private static void Execute(IColliderEventPressEnterHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventPressEnter(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventPressExitHandler> PressExitHandler = Execute;
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private static void Execute(IColliderEventPressExitHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventPressExit(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventClickHandler> ClickHandler = Execute;
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private static void Execute(IColliderEventClickHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventClick(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventDragStartHandler> DragStartHandler = Execute;
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private static void Execute(IColliderEventDragStartHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventDragStart(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventDragFixedUpdateHandler> DragFixedUpdateHandler = Execute;
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private static void Execute(IColliderEventDragFixedUpdateHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventDragFixedUpdate(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventDragUpdateHandler> DragUpdateHandler = Execute;
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private static void Execute(IColliderEventDragUpdateHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventDragUpdate(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventDragEndHandler> DragEndHandler = Execute;
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private static void Execute(IColliderEventDragEndHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventDragEnd(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventDropHandler> DropHandler = Execute;
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private static void Execute(IColliderEventDropHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventDrop(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
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}
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public static readonly ExecuteEvents.EventFunction<IColliderEventAxisChangedHandler> AxisChangedHandler = Execute;
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private static void Execute(IColliderEventAxisChangedHandler handler, BaseEventData eventData)
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{
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handler.OnColliderEventAxisChanged(ExecuteEvents.ValidateEventData<ColliderAxisEventData>(eventData));
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}
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}
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}
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