VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

87 lines
4.7 KiB

3 years ago
//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
using UnityEngine.EventSystems;
namespace HTC.UnityPlugin.ColliderEvent
{
public static class ExecuteColliderEvents
{
public static readonly ExecuteEvents.EventFunction<IColliderEventHoverEnterHandler> HoverEnterHandler = Execute;
private static void Execute(IColliderEventHoverEnterHandler handler, BaseEventData eventData)
{
handler.OnColliderEventHoverEnter(ExecuteEvents.ValidateEventData<ColliderHoverEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventHoverExitHandler> HoverExitHandler = Execute;
private static void Execute(IColliderEventHoverExitHandler handler, BaseEventData eventData)
{
handler.OnColliderEventHoverExit(ExecuteEvents.ValidateEventData<ColliderHoverEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventPressDownHandler> PressDownHandler = Execute;
private static void Execute(IColliderEventPressDownHandler handler, BaseEventData eventData)
{
handler.OnColliderEventPressDown(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventPressUpHandler> PressUpHandler = Execute;
private static void Execute(IColliderEventPressUpHandler handler, BaseEventData eventData)
{
handler.OnColliderEventPressUp(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventPressEnterHandler> PressEnterHandler = Execute;
private static void Execute(IColliderEventPressEnterHandler handler, BaseEventData eventData)
{
handler.OnColliderEventPressEnter(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventPressExitHandler> PressExitHandler = Execute;
private static void Execute(IColliderEventPressExitHandler handler, BaseEventData eventData)
{
handler.OnColliderEventPressExit(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventClickHandler> ClickHandler = Execute;
private static void Execute(IColliderEventClickHandler handler, BaseEventData eventData)
{
handler.OnColliderEventClick(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventDragStartHandler> DragStartHandler = Execute;
private static void Execute(IColliderEventDragStartHandler handler, BaseEventData eventData)
{
handler.OnColliderEventDragStart(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventDragFixedUpdateHandler> DragFixedUpdateHandler = Execute;
private static void Execute(IColliderEventDragFixedUpdateHandler handler, BaseEventData eventData)
{
handler.OnColliderEventDragFixedUpdate(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventDragUpdateHandler> DragUpdateHandler = Execute;
private static void Execute(IColliderEventDragUpdateHandler handler, BaseEventData eventData)
{
handler.OnColliderEventDragUpdate(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventDragEndHandler> DragEndHandler = Execute;
private static void Execute(IColliderEventDragEndHandler handler, BaseEventData eventData)
{
handler.OnColliderEventDragEnd(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventDropHandler> DropHandler = Execute;
private static void Execute(IColliderEventDropHandler handler, BaseEventData eventData)
{
handler.OnColliderEventDrop(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData));
}
public static readonly ExecuteEvents.EventFunction<IColliderEventAxisChangedHandler> AxisChangedHandler = Execute;
private static void Execute(IColliderEventAxisChangedHandler handler, BaseEventData eventData)
{
handler.OnColliderEventAxisChanged(ExecuteEvents.ValidateEventData<ColliderAxisEventData>(eventData));
}
}
}