VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
using HTC.UnityPlugin.Utility;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace HTC.UnityPlugin.Pointer3D
{
[DisallowMultipleComponent]
public class CanvasRaycastMethod : BaseRaycastMethod
{
private static readonly IndexedSet<ICanvasRaycastTarget> canvases = new IndexedSet<ICanvasRaycastTarget>();
public static bool AddTarget(ICanvasRaycastTarget obj) { return obj == null ? false : canvases.AddUnique(obj); }
public static bool RemoveTarget(ICanvasRaycastTarget obj) { return obj == null ? false : canvases.Remove(obj); }
public override void Raycast(Ray ray, float distance, List<RaycastResult> raycastResults)
{
var tempCanvases = ListPool<ICanvasRaycastTarget>.Get();
tempCanvases.AddRange(canvases);
for (int i = tempCanvases.Count - 1; i >= 0; --i)
{
var target = tempCanvases[i];
if (target == null || !target.enabled) { continue; }
Raycast(target.canvas, target.ignoreReversedGraphics, ray, distance, raycaster, raycastResults);
}
ListPool<ICanvasRaycastTarget>.Release(tempCanvases);
}
public static void Raycast(Canvas canvas, bool ignoreReversedGraphics, Ray ray, float distance, Pointer3DRaycaster raycaster, List<RaycastResult> raycastResults)
{
if (canvas == null) { return; }
var eventCamera = raycaster.eventCamera;
var screenCenterPoint = Pointer3DInputModule.ScreenCenterPoint;
var graphics = GraphicRegistry.GetGraphicsForCanvas(canvas);
// Pointer3DRaycaster should set tje eventCamera to correct position
for (int i = 0; i < graphics.Count; ++i)
{
var graphic = graphics[i];
// -1 means it hasn't been processed by the canvas, which means it isn't actually drawn
if (graphic.depth == -1 || !graphic.raycastTarget) { continue; }
if (!RectTransformUtility.RectangleContainsScreenPoint(graphic.rectTransform, screenCenterPoint, eventCamera)) { continue; }
if (ignoreReversedGraphics && Vector3.Dot(ray.direction, graphic.transform.forward) <= 0f) { continue; }
if (!graphic.Raycast(screenCenterPoint, eventCamera)) { continue; }
//var dist = Vector3.Dot(transForward, trans.position - ray.origin) / Vector3.Dot(transForward, ray.direction);
float dist;
new Plane(graphic.transform.forward, graphic.transform.position).Raycast(ray, out dist);
if (dist > distance) { continue; }
raycastResults.Add(new RaycastResult
{
gameObject = graphic.gameObject,
module = raycaster,
distance = dist,
worldPosition = ray.GetPoint(dist),
worldNormal = -graphic.transform.forward,
screenPosition = screenCenterPoint,
index = raycastResults.Count,
depth = graphic.depth,
sortingLayer = canvas.sortingLayerID,
sortingOrder = canvas.sortingOrder
});
}
}
}
}