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77 lines
3.4 KiB
77 lines
3.4 KiB
3 years ago
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace HTC.UnityPlugin.Pointer3D
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{
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[DisallowMultipleComponent]
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public class CanvasRaycastMethod : BaseRaycastMethod
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{
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private static readonly IndexedSet<ICanvasRaycastTarget> canvases = new IndexedSet<ICanvasRaycastTarget>();
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public static bool AddTarget(ICanvasRaycastTarget obj) { return obj == null ? false : canvases.AddUnique(obj); }
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public static bool RemoveTarget(ICanvasRaycastTarget obj) { return obj == null ? false : canvases.Remove(obj); }
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public override void Raycast(Ray ray, float distance, List<RaycastResult> raycastResults)
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{
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var tempCanvases = ListPool<ICanvasRaycastTarget>.Get();
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tempCanvases.AddRange(canvases);
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for (int i = tempCanvases.Count - 1; i >= 0; --i)
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{
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var target = tempCanvases[i];
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if (target == null || !target.enabled) { continue; }
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Raycast(target.canvas, target.ignoreReversedGraphics, ray, distance, raycaster, raycastResults);
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}
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ListPool<ICanvasRaycastTarget>.Release(tempCanvases);
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}
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public static void Raycast(Canvas canvas, bool ignoreReversedGraphics, Ray ray, float distance, Pointer3DRaycaster raycaster, List<RaycastResult> raycastResults)
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{
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if (canvas == null) { return; }
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var eventCamera = raycaster.eventCamera;
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var screenCenterPoint = Pointer3DInputModule.ScreenCenterPoint;
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var graphics = GraphicRegistry.GetGraphicsForCanvas(canvas);
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// Pointer3DRaycaster should set tje eventCamera to correct position
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for (int i = 0; i < graphics.Count; ++i)
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{
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var graphic = graphics[i];
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// -1 means it hasn't been processed by the canvas, which means it isn't actually drawn
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if (graphic.depth == -1 || !graphic.raycastTarget) { continue; }
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if (!RectTransformUtility.RectangleContainsScreenPoint(graphic.rectTransform, screenCenterPoint, eventCamera)) { continue; }
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if (ignoreReversedGraphics && Vector3.Dot(ray.direction, graphic.transform.forward) <= 0f) { continue; }
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if (!graphic.Raycast(screenCenterPoint, eventCamera)) { continue; }
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//var dist = Vector3.Dot(transForward, trans.position - ray.origin) / Vector3.Dot(transForward, ray.direction);
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float dist;
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new Plane(graphic.transform.forward, graphic.transform.position).Raycast(ray, out dist);
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if (dist > distance) { continue; }
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raycastResults.Add(new RaycastResult
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{
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gameObject = graphic.gameObject,
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module = raycaster,
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distance = dist,
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worldPosition = ray.GetPoint(dist),
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worldNormal = -graphic.transform.forward,
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screenPosition = screenCenterPoint,
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index = raycastResults.Count,
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depth = graphic.depth,
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sortingLayer = canvas.sortingLayerID,
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sortingOrder = canvas.sortingOrder
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});
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}
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}
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}
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}
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