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20 lines
320 B
20 lines
320 B
3 years ago
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using UnityEngine;
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public class RotateAround : MonoBehaviour
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{
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public Transform Target;
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public float Speed = 1f;
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protected Vector3 m_TargetPosition;
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void Start()
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{
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m_TargetPosition = Target.position;
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}
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void Update()
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{
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transform.RotateAround(m_TargetPosition, Vector3.up, Time.deltaTime * Speed);
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}
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}
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