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14 lines
298 B
14 lines
298 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Breaked : MonoBehaviour {
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "explodeSphere") {
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GetComponent<Rigidbody>().isKinematic = false;
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}
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}
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}
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