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33 lines
871 B
33 lines
871 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HTC.UnityPlugin.Vive;
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public class ExplodeSphere : MonoBehaviour {
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public GameObject target;
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public GameObject Sphere;
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public GameObject explodeSystem;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (ViveInput.GetPressDown(HandRole.RightHand, ControllerButton.Trigger))
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{
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GameObject Sphere_ = Instantiate(Sphere);
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Sphere_.transform.position = target.transform.position;
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Sphere_.SetActive(true);
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GameObject explodeSystem_ = Instantiate(explodeSystem);
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explodeSystem.transform.position = target.transform.position;
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Destroy(Sphere_, 5.0f);
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Destroy(explodeSystem_, 2.0f);
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}
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}
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}
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