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28 lines
621 B
28 lines
621 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ImageChange_ : MonoBehaviour {
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public bool ischange;
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public Image self_;
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public Sprite highLightStatus;
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// Use this for initialization
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void Start () {
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ischange = false;
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StartCoroutine(ChangeImageAction());
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}
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IEnumerator ChangeImageAction() {
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while (!ischange) {
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yield return new WaitForEndOfFrame();
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}
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self_.sprite = highLightStatus;
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yield return null;
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}
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public void SetChange() {
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ischange = true;
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}
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}
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