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31 lines
933 B
31 lines
933 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//通过菜单创建一个弹夹,设定好弹夹(设定好之后通过shake动作来进行创建)
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public class ClipInstall : MonoBehaviour {
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public GameObject clipMenu;
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public List<GameObject> clipList;
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public int clipID = 0;
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public GameObject leftHand;
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public GameObject other;
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public Menu menu;
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public float force;
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public void openClipMenu()
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{
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clipMenu.SetActive(true);
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menu.shakeEvent.AddListener(produceClip);
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}
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public void closeClipMenu()
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{
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clipMenu.SetActive(false);
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}
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public void produceClip()
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{
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GameObject newClip = Instantiate(clipList[clipID], other.transform);
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newClip.transform.position = leftHand.transform.position + new Vector3(0f,0.2f,0f);
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newClip.GetComponent<Rigidbody>().AddForce(leftHand.transform.up * force);
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}
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}
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