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28 lines
730 B
28 lines
730 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ItemInstall : MonoBehaviour {
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public GameObject itemMenu;
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public List<GameObject> itemList;
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public int itemID = 0;
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public GameObject leftHand;
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public GameObject other;
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public Menu menu;
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public void openClipMenu()
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{
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itemMenu.SetActive(true);
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//menu.shakeEvent.AddListener(produceItem);
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}
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public void closeClipMenu()
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{
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itemMenu.SetActive(false);
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}
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public void produceItem()
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{
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GameObject newItem = Instantiate(itemList[itemID], other.transform);
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newItem.transform.position = leftHand.transform.position + new Vector3(0f, 0.2f, 0f);
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}
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}
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