You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
32 lines
763 B
32 lines
763 B
3 years ago
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Events;
|
||
|
using HTC.UnityPlugin.Vive;
|
||
|
using HTC.UnityPlugin.ColliderEvent;
|
||
|
|
||
|
public class GunSwiftArch : MonoBehaviour,IColliderEventPressDownHandler,IColliderEventPressUpHandler{
|
||
|
public bool isTouchSwiftArch;
|
||
|
public bool isPressed;
|
||
|
|
||
|
// Use this for initialization
|
||
|
void Start () {
|
||
|
isTouchSwiftArch = false;
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update () {
|
||
|
|
||
|
}
|
||
|
|
||
|
public void OnColliderEventPressDown(ColliderButtonEventData eventData)
|
||
|
{
|
||
|
isTouchSwiftArch = true;
|
||
|
isPressed = true;
|
||
|
}
|
||
|
public void OnColliderEventPressUp(ColliderButtonEventData eventData)
|
||
|
{
|
||
|
isTouchSwiftArch = false;
|
||
|
}
|
||
|
}
|