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31 lines
559 B
31 lines
559 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AutoSave : MonoBehaviour {
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public SaveManager sm;
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private void Start()
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{
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Z)) {
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sm.SaveAll();
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print("Save");
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}
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if (Input.GetKeyDown(KeyCode.X))
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{
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sm.LoadAll();
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print("Load");
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}
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}
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private void OnDestroy()
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{
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//SaveSystem.SetVector3("obj_1",obj_1.transform.position);
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}
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}
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