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60 lines
1.5 KiB
60 lines
1.5 KiB
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class EquipMentChangeBtn : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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{
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//商城道具按钮
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public Button self_;
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//位置
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public Transform outside_;
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public Transform target_;
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//原来的列表位置
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public Transform initial_;
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//public Transform selfTransform_;
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//用来获取光标位置
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public GameObject iconObj;
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private bool ischosed = false;
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private bool isOwn = false;
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//横向范围界定
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public float LimitLine;
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//代表的武器
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public GameObject WeaponObj;
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//按下按钮
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public void OnPointerDown(PointerEventData eventData)
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{
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self_.transform.SetParent(outside_);
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ischosed = true;
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}
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//抬起按钮
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public void OnPointerUp(PointerEventData eventData)
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{
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print(self_.transform.localPosition.x);
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if (self_.transform.localPosition.x < -LimitLine)
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{
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self_.transform.SetParent(target_);
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self_.transform.localPosition = new Vector3(0f, 0f, 0f);
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ischosed = false;
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}
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else
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{
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self_.transform.SetParent(initial_);
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self_.transform.localPosition = new Vector3(0f, 0f, 0f);
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ischosed = false;
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}
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}
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private void Update()
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{
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if (ischosed)
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{
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self_.transform.position = iconObj.transform.position;
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}
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}
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}
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