VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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3 years ago
using UnityEngine;
using System.Collections;
public class SaveSystemSetup : MonoBehaviour {
[SerializeField] private string fileName = "Profile.bin"; // file to save with the specified resolution
[SerializeField] private bool dontDestroyOnLoad; // the object will move from one scene to another (you only need to add it once)
void Awake()
{
SaveSystem.Initialize(fileName);
if(dontDestroyOnLoad) DontDestroyOnLoad(transform.gameObject);
}
// if the object is present in all game scenes, auto save before exiting
// on some platforms there may not be an exit function, see the Unity help
void OnApplicationQuit()
{
SaveSystem.SaveToDisk();
}
}