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21 lines
617 B
21 lines
617 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SaveObject : MonoBehaviour {
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public int id;
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public int type;
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public GameObject self_;
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public void SaveObjMassage() {
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SaveSystem.SetString("Object" + id + "name",self_.name);
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SaveSystem.SetInt("Object" + id + "type", type);
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SaveSystem.SetVector3("Object" + id + "pos", self_.transform.position);
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SaveSystem.SetVector3("Object" + id + "angle", self_.transform.localEulerAngles);
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SaveSystem.SetVector3("Object" + id + "scale", self_.transform.localScale);
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}
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}
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