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					28 lines
				
				525 B
			
		
		
			
		
	
	
					28 lines
				
				525 B
			| 
											4 years ago
										 | using System.Collections;
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|  | using System.Collections.Generic;
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|  | using UnityEngine;
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|  | using UnityEngine.Events;
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|  | 
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|  | 
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|  | public class Hurtable : MonoBehaviour
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|  | {
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|  |     public int hp;
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|  |     public GameObject myself_1;
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|  |     public UnityEvent deathEvent;
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|  |     public UnityEvent hitEvent;
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|  |     public void hurt(int hurtnum)
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|  |     {
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|  |         
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|  |         if (hp <= 0)
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|  |         {
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|  |             deathEvent.Invoke();
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|  |             //Destroy(myself_1, 2.0f);
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|  |         }
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|  |         else {
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|  |             hp = hp - hurtnum;
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|  |             hitEvent.Invoke();
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|  |         }
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|  |     }
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|  | 
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|  | }
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