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28 lines
525 B
28 lines
525 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class Hurtable : MonoBehaviour
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{
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public int hp;
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public GameObject myself_1;
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public UnityEvent deathEvent;
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public UnityEvent hitEvent;
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public void hurt(int hurtnum)
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{
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if (hp <= 0)
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{
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deathEvent.Invoke();
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//Destroy(myself_1, 2.0f);
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}
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else {
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hp = hp - hurtnum;
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hitEvent.Invoke();
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}
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}
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}
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