VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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3 years ago
using System;
using UnityEngine;
namespace UnityStandardAssets.Cameras
{
public class HandHeldCam : LookatTarget
{
[SerializeField] private float m_SwaySpeed = .5f;
[SerializeField] private float m_BaseSwayAmount = .5f;
[SerializeField] private float m_TrackingSwayAmount = .5f;
[Range(-1, 1)] [SerializeField] private float m_TrackingBias = 0;
protected override void FollowTarget(float deltaTime)
{
base.FollowTarget(deltaTime);
float bx = (Mathf.PerlinNoise(0, Time.time*m_SwaySpeed) - 0.5f);
float by = (Mathf.PerlinNoise(0, (Time.time*m_SwaySpeed) + 100)) - 0.5f;
bx *= m_BaseSwayAmount;
by *= m_BaseSwayAmount;
float tx = (Mathf.PerlinNoise(0, Time.time*m_SwaySpeed) - 0.5f) + m_TrackingBias;
float ty = ((Mathf.PerlinNoise(0, (Time.time*m_SwaySpeed) + 100)) - 0.5f) + m_TrackingBias;
tx *= -m_TrackingSwayAmount*m_FollowVelocity.x;
ty *= m_TrackingSwayAmount*m_FollowVelocity.y;
transform.Rotate(bx + tx, by + ty, 0);
}
}
}