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51 lines
872 B
51 lines
872 B
3 years ago
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using System;
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using UnityEngine;
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namespace UnityStandardAssets.CrossPlatformInput
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{
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public class ButtonHandler : MonoBehaviour
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{
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public string Name;
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void OnEnable()
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{
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}
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public void SetDownState()
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{
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CrossPlatformInputManager.SetButtonDown(Name);
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}
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public void SetUpState()
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{
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CrossPlatformInputManager.SetButtonUp(Name);
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}
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public void SetAxisPositiveState()
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{
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CrossPlatformInputManager.SetAxisPositive(Name);
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}
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public void SetAxisNeutralState()
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{
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CrossPlatformInputManager.SetAxisZero(Name);
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}
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public void SetAxisNegativeState()
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{
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CrossPlatformInputManager.SetAxisNegative(Name);
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}
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public void Update()
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{
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}
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}
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}
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