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19 lines
422 B
19 lines
422 B
3 years ago
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using System;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace UnityStandardAssets.Effects
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{
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public class SmokeParticles : MonoBehaviour
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{
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public AudioClip[] extinguishSounds;
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private void Start()
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{
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GetComponent<AudioSource>().clip = extinguishSounds[Random.Range(0, extinguishSounds.Length)];
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GetComponent<AudioSource>().Play();
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}
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}
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}
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