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					19 lines
				
				342 B
			
		
		
			
		
	
	
					19 lines
				
				342 B
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											4 years ago
										 
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								using System;
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								using UnityEngine;
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								namespace UnityStandardAssets.Utility
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								{
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								    public class FollowTarget : MonoBehaviour
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								    {
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								        public Transform target;
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								        public Vector3 offset = new Vector3(0f, 7.5f, 0f);
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								        private void LateUpdate()
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								        {
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								            transform.position = target.position + offset;
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								        }
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								    }
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								}
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