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					46 lines
				
				1.1 KiB
			
		
		
			
		
	
	
					46 lines
				
				1.1 KiB
			| 
											4 years ago
										 | using System;
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|  | using System.Collections;
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|  | using UnityEngine;
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|  | 
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|  | namespace UnityStandardAssets.Utility
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|  | {
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|  |     [Serializable]
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|  |     public class LerpControlledBob
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|  |     {
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|  |         public float BobDuration;
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|  |         public float BobAmount;
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|  | 
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|  |         private float m_Offset = 0f;
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|  | 
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|  | 
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|  |         // provides the offset that can be used
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|  |         public float Offset()
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|  |         {
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|  |             return m_Offset;
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|  |         }
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|  | 
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|  | 
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|  |         public IEnumerator DoBobCycle()
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|  |         {
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|  |             // make the camera move down slightly
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|  |             float t = 0f;
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|  |             while (t < BobDuration)
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|  |             {
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|  |                 m_Offset = Mathf.Lerp(0f, BobAmount, t/BobDuration);
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|  |                 t += Time.deltaTime;
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|  |                 yield return new WaitForFixedUpdate();
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|  |             }
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|  | 
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|  |             // make it move back to neutral
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|  |             t = 0f;
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|  |             while (t < BobDuration)
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|  |             {
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|  |                 m_Offset = Mathf.Lerp(BobAmount, 0f, t/BobDuration);
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|  |                 t += Time.deltaTime;
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|  |                 yield return new WaitForFixedUpdate();
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|  |             }
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|  |             m_Offset = 0f;
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|  |         }
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|  |     }
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|  | }
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