VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

208 lines
5.4 KiB

3 years ago
fileFormatVersion: 2
guid: a13410f56e337964a9a55290650eeaf2
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: //RootNode
100002: ACOG
100004: Aimpoint2X_01
100006: Box001
100008: Box002
100010: default
100012: DrawCall_0058
100014: laser
100016: m_mtl_attach_h1_basic_rail_short
100018: m_mtl_attach_h1_basic_rail_short001
100020: m_mtl_attach_h1_basic_rail_short002
100022: Mesh_0022
100024: polySurface8
100026: red_dot_01
100028: ru556_Assault_rifle
100030: ru556_Assault_rifle1
100032: Small_Suppressor_01
100034: taclite
100036: "\u5BF9\u8C61002"
100038: "\u5BF9\u8C61005"
100040: "\u5BF9\u8C61006"
100042: "\u5BF9\u8C61007"
100044: "\u5BF9\u8C61008"
100046: "\u5BF9\u8C61009"
400000: //RootNode
400002: ACOG
400004: Aimpoint2X_01
400006: Box001
400008: Box002
400010: default
400012: DrawCall_0058
400014: laser
400016: m_mtl_attach_h1_basic_rail_short
400018: m_mtl_attach_h1_basic_rail_short001
400020: m_mtl_attach_h1_basic_rail_short002
400022: Mesh_0022
400024: polySurface8
400026: red_dot_01
400028: ru556_Assault_rifle
400030: ru556_Assault_rifle1
400032: Small_Suppressor_01
400034: taclite
400036: "\u5BF9\u8C61002"
400038: "\u5BF9\u8C61005"
400040: "\u5BF9\u8C61006"
400042: "\u5BF9\u8C61007"
400044: "\u5BF9\u8C61008"
400046: "\u5BF9\u8C61009"
2100000: _ARMAS_RIFLES_QBZ_95
2100002: 07 - Default
2100004: 'Material #53'
2100006: 08 - Default
2100008: ACOG_base
2100010: ACOG_InnerGlass
2100012: Reticle
2100014: Aimpoint2X_01
2100016: red_dot_base_01
2100018: Small_Suppressor_01
2100020: 14 - Default
2100022: 13 - Default
2100024: 4 - Default
2300000: ACOG
2300002: Aimpoint2X_01
2300004: Box001
2300006: Box002
2300008: laser
2300010: m_mtl_attach_h1_basic_rail_short
2300012: m_mtl_attach_h1_basic_rail_short001
2300014: m_mtl_attach_h1_basic_rail_short002
2300016: Mesh_0022
2300018: polySurface8
2300020: red_dot_01
2300022: Small_Suppressor_01
2300024: taclite
2300026: "\u5BF9\u8C61002"
2300028: "\u5BF9\u8C61005"
2300030: "\u5BF9\u8C61006"
2300032: "\u5BF9\u8C61007"
2300034: "\u5BF9\u8C61008"
2300036: "\u5BF9\u8C61009"
3300000: ACOG
3300002: Aimpoint2X_01
3300004: Box001
3300006: Box002
3300008: laser
3300010: m_mtl_attach_h1_basic_rail_short
3300012: m_mtl_attach_h1_basic_rail_short001
3300014: m_mtl_attach_h1_basic_rail_short002
3300016: Mesh_0022
3300018: polySurface8
3300020: red_dot_01
3300022: Small_Suppressor_01
3300024: taclite
3300026: "\u5BF9\u8C61002"
3300028: "\u5BF9\u8C61005"
3300030: "\u5BF9\u8C61006"
3300032: "\u5BF9\u8C61007"
3300034: "\u5BF9\u8C61008"
3300036: "\u5BF9\u8C61009"
4300000: "\u5BF9\u8C61002"
4300002: "\u5BF9\u8C61005"
4300004: "\u5BF9\u8C61006"
4300006: m_mtl_attach_h1_basic_rail_short
4300008: m_mtl_attach_h1_basic_rail_short001
4300010: m_mtl_attach_h1_basic_rail_short002
4300012: "\u5BF9\u8C61007"
4300014: "\u5BF9\u8C61008"
4300016: Box001
4300018: Box002
4300020: Mesh_0022
4300022: polySurface8
4300024: ACOG
4300026: Aimpoint2X_01
4300028: red_dot_01
4300030: Small_Suppressor_01
4300032: laser
4300034: taclite
4300036: "\u5BF9\u8C61009"
7400000: Take 001
9500000: //RootNode
externalObjects: {}
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 0.0254
hasPreviousCalculatedGlobalScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: