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24 lines
500 B
24 lines
500 B
3 years ago
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using System.Collections;
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using UnityEngine;
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public class rotation_ : MonoBehaviour {
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public float xRotation = 0F;
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public float yRotation = 0F;
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public float zRotation = 0F;
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void OnEnable(){
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InvokeRepeating("rotate", 0f, 0.0167f);
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}
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void OnDisable(){
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CancelInvoke();
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}
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public void clickOn(){
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InvokeRepeating("rotate", 0f, 0.0167f);
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}
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public void clickOff(){
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CancelInvoke();
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}
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void rotate(){
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this.transform.localEulerAngles += new Vector3(xRotation,yRotation,zRotation);
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}
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}
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