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93 lines
12 KiB
93 lines
12 KiB
3 years ago
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// Shader created with Shader Forge v1.38
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// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
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// Note: Manually altering this data may prevent you from opening it in Shader Forge
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/*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:2,bsrc:0,bdst:0,dpts:2,wrdp:False,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:True,fgod:False,fgor:False,fgmd:0,fgcr:0,fgcg:0,fgcb:0,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:True,fnfb:True,fsmp:False;n:type:ShaderForge.SFN_Final,id:4795,x:32568,y:32316,varname:node_4795,prsc:2|emission-5968-OUT;n:type:ShaderForge.SFN_Tex2d,id:1872,x:31261,y:32232,ptovrint:False,ptlb:MaskNoice,ptin:_MaskNoice,varname:_MainTex_copy,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:2,isnm:False|UVIN-6768-UVOUT;n:type:ShaderForge.SFN_Multiply,id:5968,x:32048,y:32371,varname:node_5968,prsc:2|A-9155-OUT,B-475-RGB,C-5171-RGB,D-6860-OUT;n:type:ShaderForge.SFN_VertexColor,id:475,x:31739,y:32365,varname:node_475,prsc:2;n:type:ShaderForge.SFN_Color,id:5171,x:31739,y:32521,ptovrint:True,ptlb:Color,ptin:_TintColor,varname:_TintColor,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.5,c2:0.5,c3:0.5,c4:1;n:type:ShaderForge.SFN_Vector1,id:6860,x:31739,y:32674,varname:node_6860,prsc:2,v1:2;n:type:ShaderForge.SFN_Tex2d,id:3984,x:31337,y:31659,ptovrint:False,ptlb:MainTex,ptin:_MainTex,varname:_node_4769,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:21672833b40585546bbe38821c1a67de,ntxv:0,isnm:False|UVIN-4930-UVOUT;n:type:ShaderForge.SFN_Tex2d,id:3578,x:31675,y:32079,ptovrint:False,ptlb:Mask,ptin:_Mask,varname:_node_8466,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:55dc59ed2ddca9f4f89077b8e7028f3f,ntxv:0,isnm:False|UVIN-1628-UVOUT;n:type:ShaderForge.SFN_Multiply,id:9155,x:31920,y:32136,varname:node_9155,prsc:2|A-4008-OUT,B-3578-RGB,C-1660-A;n:type:ShaderForge.SFN_Multiply,id:4008,x:31647,y:31770,varname:node_4008,prsc:2|A-3984-RGB,B-7546-OUT;n:type:ShaderForge.SFN_Slider,id:7546,x:31233,y:31866,ptovrint:False,ptlb:Transparency,ptin:_Transparency,varname:_node_803,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:3.692308,max:6;n:type:ShaderForge.SFN_TexCoord,id:1261,x:31261,y:32074,varname:node_1261,prsc:2,uv:0,uaff:False;n:type:ShaderForge.SFN_Panner,id:1628,x:31491,y:32232,varname:node_1628,prsc:2,spu:0,spv:0.1|UVIN-1261-UVOUT,DIST-1872-R;n:type:ShaderForge.SFN_Panner,id:6768,x:31097,y:32232,varname:node_6768,prsc:2,spu:-0.5,spv:-0.6|UVIN-5070-UVOUT;n:type:ShaderForge.SFN_TexCoord,id:5070,x:30931,y:32232,varname:node_5070,prsc:2,uv:0,uaff:False;n:type:ShaderForge.SFN_Panner,id:4930,x:31171,y:31659,varname:node_4930,prsc:2,spu:0,spv:0.4|UVIN-6974-UVOUT,DIST-9276-R;n:type:ShaderForge.SFN_TexCoord,id:207,x:30747,y:31490,varname:node_207,prsc:2,uv:0,uaff:False;n:type:ShaderForge.SFN_Tex2d,id:9276,x:30924,y:31659,ptovrint:False,ptlb:Noice,ptin:_Noice,varname:_MainTex_copy_copy,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:5566d690d0bdb454c885259313b76333,ntxv:2,isnm:False|UVIN-4167-UVOUT;n:type:ShaderForge.SFN_Panner,id:4167,x:30760,y:31659,varname:node_4167,prsc:2,spu:-0.8,spv:-0.8|UVIN-2623-UVOUT;n:type:ShaderForge.SFN_TexCoord,id:2623,x:30594,y:31659,varname:node_2623,prsc:2,uv:0,uaff:False;n:type:ShaderForge.SFN_Panner,id:6974,x:30924,y:31490,varname:node_6974,prsc:2,spu:-0.3,spv:-0.3|UVIN-207-UVOUT;n:type:ShaderForge.SFN_Tex2d,id:1660,x:31517,y:32442,ptovrint:False,ptlb:Reflective,ptin:_Reflective,varname:_node_1660,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:4366a62ce0a96624c888482db714a1a8,ntxv:0,isnm:False|UVIN-2128-UVOUT;n:type:ShaderForge.SFN_TexCoord,id:4833,x:31135,y:32449,varname:node_4833,prsc:2,uv:0,ua
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Shader "FireWing/Wing_Sub" {
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Properties {
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_MainTex ("MainTex", 2D) = "white" {}
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_TintColor ("Color", Color) = (0.5,0.5,0.5,1)
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_Mask ("Mask", 2D) = "white" {}
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_MaskNoice ("MaskNoice", 2D) = "black" {}
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_Transparency ("Transparency", Range(0, 6)) = 3.692308
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_Noice ("Noice", 2D) = "black" {}
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_Reflective ("Reflective", 2D) = "white" {}
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}
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SubShader {
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Tags {
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"IgnoreProjector"="True"
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"Queue"="Transparent"
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"RenderType"="Transparent"
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}
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Pass {
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Name "FORWARD"
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Tags {
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"LightMode"="ForwardBase"
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}
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Blend One One
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Cull Off
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ZWrite Off
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#define UNITY_PASS_FORWARDBASE
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#include "UnityCG.cginc"
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#pragma multi_compile_fwdbase
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#pragma multi_compile_fog
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#pragma only_renderers d3d9 d3d11 glcore gles n3ds wiiu
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#pragma target 3.0
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uniform sampler2D _MaskNoice; uniform float4 _MaskNoice_ST;
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uniform float4 _TintColor;
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uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
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uniform sampler2D _Mask; uniform float4 _Mask_ST;
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uniform float _Transparency;
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uniform sampler2D _Noice; uniform float4 _Noice_ST;
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uniform sampler2D _Reflective; uniform float4 _Reflective_ST;
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struct VertexInput {
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float4 vertex : POSITION;
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float2 texcoord0 : TEXCOORD0;
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float4 vertexColor : COLOR;
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};
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struct VertexOutput {
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float4 pos : SV_POSITION;
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float2 uv0 : TEXCOORD0;
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float4 vertexColor : COLOR;
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UNITY_FOG_COORDS(1)
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};
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VertexOutput vert (VertexInput v) {
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VertexOutput o = (VertexOutput)0;
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o.uv0 = v.texcoord0;
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o.vertexColor = v.vertexColor;
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o.pos = UnityObjectToClipPos( v.vertex );
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UNITY_TRANSFER_FOG(o,o.pos);
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return o;
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}
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float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
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float isFrontFace = ( facing >= 0 ? 1 : 0 );
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float faceSign = ( facing >= 0 ? 1 : -1 );
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////// Lighting:
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////// Emissive:
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float4 node_3497 = _Time;
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float2 node_4167 = (i.uv0+node_3497.g*float2(-0.8,-0.8));
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float4 _Noice_var = tex2D(_Noice,TRANSFORM_TEX(node_4167, _Noice));
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float2 node_4930 = ((i.uv0+node_3497.g*float2(-0.3,-0.3))+_Noice_var.r*float2(0,0.4));
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float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(node_4930, _MainTex));
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float2 node_6768 = (i.uv0+node_3497.g*float2(-0.5,-0.6));
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float4 _MaskNoice_var = tex2D(_MaskNoice,TRANSFORM_TEX(node_6768, _MaskNoice));
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float2 node_1628 = (i.uv0+_MaskNoice_var.r*float2(0,0.1));
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float4 _Mask_var = tex2D(_Mask,TRANSFORM_TEX(node_1628, _Mask));
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float2 node_2128 = (i.uv0+node_3497.g*float2(-0.7,0));
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float4 _Reflective_var = tex2D(_Reflective,TRANSFORM_TEX(node_2128, _Reflective));
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float3 emissive = (((_MainTex_var.rgb*_Transparency)*_Mask_var.rgb*_Reflective_var.a)*i.vertexColor.rgb*_TintColor.rgb*2.0);
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float3 finalColor = emissive;
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fixed4 finalRGBA = fixed4(finalColor,1);
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UNITY_APPLY_FOG_COLOR(i.fogCoord, finalRGBA, fixed4(0,0,0,1));
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return finalRGBA;
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}
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ENDCG
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}
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}
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CustomEditor "ShaderForgeMaterialInspector"
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}
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