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21 lines
395 B
21 lines
395 B
3 years ago
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using UnityEngine;
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using System.Collections;
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public class RealtimeReflection1 : MonoBehaviour {
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ReflectionProbe probe;
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void Awake() {
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probe = GetComponent<ReflectionProbe>();
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}
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void Update () {
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probe.transform.position = new Vector3(
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Camera.main.transform.position.x,
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Camera.main.transform.position.y,
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-Camera.main.transform.position.z
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);
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probe.RenderProbe();
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}
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}
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